This is the third part of my series on how video games can
be successfully used in the classroom to promote student interest in various
subjects, as well as helping them understand concepts which may be difficult to
understand conceptually.
History is often labeled by kids as one of the “boring”
subjects, laying somewhere on the Lame scale between “Poetry” and “Memorizing
all the State Capitols.” And generally, I would agree. The way History is
taught makes it a dry subject, an endless stream of names and dates which is scientifically
proven to not stick to brain cells. But what if we could somehow engage the
students by introducing what they enjoy hearing about? Sex, murder, intrigue,
corruption; these are interesting things for students. The Assassin’s Creed
series is one video game full of such things, and can be used to help increase
participation.
First thing first: The Assassin’s Creed games are rated
Mature by the ESRB, which means if it were used in the classroom, it would need
to be heavily monitored or cut for content. Obviously much of the game is about
killing scores of people (sometimes for no good reason), but the core of its
good comes from the effort the developers used in crafting a story which
heavily referenced real life history.
Assassin’s Creed 2 and Assassin’s Creed: Brotherhood take
place in classic Italy during the Renaissance, a time of great art and great
conspiracies. The basic premise of these games is that a secret society of
Assassins is pitted against the Templar secret society, which is attempting to
control the world. The Player takes on the role of Ezio, a man who watches his
family murdered and vows revenge on those responsible. But we’re not here for
what the developers wrote into history, we’re here to see where they borrowed
from.
If you take any time to look at the story, you can see that
they’ve managed to weave their fantasy story into real life events, and
sometimes it is difficult to tell the two apart. The Borgia family, Leonardo Da
Vinci , and even Machiavelli make appearances, along with lengthy descriptions
of many of the places, people, and events that the player may happen to run
across. Not only can the player read about Colosseum in Rome, but they can take
a climb on the structure in a virtual Roman reconstruction. Little touches,
such as the plague masks the doctors wear around town, add depth and
information that will hopefully spur the kids to do their own investigation
into the time period. Ezio, in his free time, can also become an art collector,
buying up many of the famous works of the time for personal display.
Of course, a knowledgeable teacher would need to always be
in charge, tasked with removing the fiction and retaining the truth wherever
possible. Though hilarious, I don’t think future professors would like it if
their students came into class thinking Rodrigo Borgia was killed over a golden
apple forged by alien ancestors.
As always, my point is fairly clear: Engaging students in
interesting discussions and situations is the best way to get them to become
interested in learning, and if nothing else, it will keep them occupied for
another 5 minutes. Hopefully, one day, when enough quality games have been
made, and an opportunity appears, we can fully integrate video games into the
classroom.